Wayground Game Modes Explained

Wayground game modes including Classic, Test, Team, Mastery Peak and Paper Mode

Wayground (formerly Quizizz) has several game modes: Classic, Instructor-Paced, Test, Team, Mastery Peak, and Paper Mode, plus homework. Each one changes how a session feels, from a relaxed self-paced review to a formal test. Here’s what every mode does and when to pick it.

Quick guide

ModeWhat it isBest for
ClassicSelf-paced play with a live leaderboardPractice and review
Instructor-PacedTeacher controls the pace, class moves togetherGuided instruction
TestDistraction-free, no-frills setupFormal assessments
TeamIndividual answers add to a team scoreGroup competition
Mastery PeakClimb to an accuracy goal with mini-gamesMastery and revision
Paper ModeAnswer with printed QR cards, no devicesClasses without devices
HomeworkAssigned with a deadline, done any timeIndependent practice

Classic Mode

The most-used mode. Students play at their own pace while you watch a live leaderboard update in real time. It’s relaxed enough for practice but still competitive, and it has a Strike and Shield feature that adds a player-vs-player twist. If you want one dependable mode for everyday review, this is it.

Best for: low-stakes practice and review.

Instructor-Paced Mode

Here you drive. The whole class moves through the questions together at your pace, which makes it ideal for teaching a new concept step by step. You can use the interactive whiteboard to explain ideas, and student whiteboards let you see each student’s work in real time for on-the-spot coaching.

Best for: guided, teach-as-you-go lessons.

Test Mode

A stripped-back, distraction-free setup built for formal assessment. It removes the game flourishes so students focus only on the questions, which makes it the right choice when you’re measuring understanding rather than running a game.

Best for: quizzes, tests, and formal checks.

Team Mode

Students are split into teams. They answer at their own pace, but their individual results feed a shared team score, which brings in collaboration alongside the competition. It’s a good way to get quieter students involved without putting anyone on the spot alone.

Best for: collaborative, group-based play.

Mastery Peak Mode

The most gamified option. Students answer questions to climb a mountain toward an accuracy goal you set, reattempting the ones they get wrong. That built-in spaced repetition, plus power-ups and mini-games between checkpoints, makes it strong for genuine practice rather than a one-shot quiz. You can even pick a theme like Mt. Wayground or Mt. Kilimanjaro.

Best for: mastery, revision, and motivation.

Paper Mode

The clever one for classrooms without enough devices. Instead of everyone needing a screen, students hold up a personalized printed QR card to answer, and you scan the room with your phone to record responses. Everyone takes part with a single device in the room.

Best for: low-device or one-device classrooms.

How modes fit with live and homework

Most of these run as a live session, where you host and students join in real time. You can also assign a quiz as homework with a deadline, so students complete it on their own time. The mode sets the style of play; live-versus-homework sets the timing. For the setup, see our hosting guide at how to host a game and the homework mode guide.

Which mode should you use?

Match it to the lesson:

  • Everyday review? Classic.
  • Teaching something new? Instructor-Paced.
  • A real test? Test Mode.
  • Group activity? Team Mode.
  • Practice toward mastery? Mastery Peak.
  • Not enough devices? Paper Mode.
  • Work for later? Assign it as homework.

If you’re still setting up your first quiz, start with how to use Wayground, and students can jump in using our how to join a game guide.

Frequently asked questions

What game modes does Wayground have?

Classic, Instructor-Paced, Test, Team, Mastery Peak, and Paper Mode, plus homework for assigned work.

What is Mastery Peak mode?

A gamified mode where students climb toward an accuracy goal, reattempting wrong answers, with power-ups and mini-games along the way.

What is Paper Mode?

A mode for classrooms without enough devices. Students hold up printed QR cards to answer, and the teacher scans them with a phone.

Which Wayground mode is best for a test?

Test Mode. It’s a distraction-free setup designed for formal assessments.

Is Wayground the same as Quizizz?

Yes. Quizizz rebranded to Wayground in 2025, so these modes apply to the same platform.

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